Warhammer 40k Team Tournament

 On Sunday the 24th of September I hosted a Warhammer 40k team tournament. I had hoped to get 5 or 6 teams of 3 players each, but due to Corona and the release of Armored Core 6 we had only 8 players spread over 3 teams.


The system I made for this had the team Captains rolling off and then the winner choosing 2 armies to fight, one from their team and one from another. The other team's Captain could then choose which table was used for the game. All the tables had set missions.

 

The system worked better than I had hopped and made for an interesting event, though the team captains were very casual about their choices and could have made more tactical decisions. There were a good mix of armies. Imperial Agents, Chaos, Tau, Tyranids, Necrons, Space Wolves, Thousand Sons, Adeptus Mechanicus. 

 

This was the first 10th edition event I have run, and everyone was still getting used to the new rules. I had felt less enthusiasm for 10th as the army creation side of the game has become very basic and uninteresting, but it does play well. Almost every game went smoothly.

I will defiantly try to use a team system in future events as it adds another interesting dynamic.

There was a ranking system for best sports and best painted where players ranked their top 3. Every player received at least 1 best painted vote and the sports score were all very close, which was great. All in all it went well, and I hope to do a bigger event next time.





Comments

Popular posts from this blog

The Vaults Campaign and The siege of Udolpho part 1

Karl Franz Cup 2 Game 1

Karl Franz Cup 2 Game 3 Warhammer Fantasy 8th Battle report