Warhammer Lustria Campaign
As one of our players has a new Lizardmen army and I can not think of a way to work them into the current campaign we will start a new one. The new campaign will run concurrently as the Vaults campaign and games can be set in either one.
The campaign will be the New World Campaign.
This is the map |
The New World constantly calls to the dreams of adventures and scoundrels. The promise of untold riches, just waiting to be plucked from the jungle is a charm which draws ships from all across the old world and beyond. As the year of 2491 came to a close a new wave of heroes and villains arrived to try their luck. The first to set out was a band from Port Reaver. Mostly made up of mercenaries from the Empire, as well as a few of the more unhinged sort, the band was lead by an adventurer turned preacher named Xavier.
Spending surprisingly little time in the port, the band quickly started their way inland, ignoring the warnings of those in the port. They were only a few days into their journey, and barely into the jungle proper when they were found by the denizens of the jungle. Swiftly the lines formed and a swirling melee formed around some long abandoned watch tower some other mad adventures must have built.
Monsters roared as they charged and guns boomed. The giant they had picked up in the port, known as DeamonsEater wrestled with some massive creature but was knocked down. The frog like creature which seemed to be the lizards leader, and the expedition wizard, Hilbert, dueled as mages. However, the winds of magic were fickle, some might say cured that day and both suffered terrible miscasts.
After a long and terrible fight the lizards withdrew. The expedition was victorious, but they had taken large losses and would have to halt their journey for now. The entrance to the jungle was now in their hands and once reinforcement and resupply arrived, they could move off.
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